Resume



Johanna Ramos
Pipeline Technical Director
Email | vertsmashing@gmail.com 
Website | johanna-ramos.blogspot.com 

A dedicated developer hoping to obtain a challenging position, allowing me to utilize my prior knowledge and skills, proving myself an asset to a team. 

Skills:
  • Researching and developing scripts to increase speed in pipeline development. 
  • Fix scenes/issues and resolve them in a timely matter
  • Comp/Paint experience.
  • Create rigs that meet animation expectations.

Experience:
Pipeline Technical Director
The Third Floor Inc.
May 2018 - Present
  • Design, develop, test and maintain tools.
  • Provide support and help with general problem-solving.

Associate Technical Director
Lucasfilm Animation
December 2016 - May 2018

  • Troubleshoot assets and shots.
  • Develop and maintain tools.
  • Provide support and help with general problem-solving.

Asset Technical Director
Bardel Entertainment
June 2015 – December 2016

Shows: Dinotrux, Puss in Boots, All Hail King Julien, Mack and Moxy

  • Troubleshoot technical issues for shading, lighting and animation.
  • Develop and test python scripts.
  • Maintain technical integrity of art assets through the entire production process.

Senior Prep/Matte Extraction Artist 
Gener8 Digital Media Corp 
February 2014 - June 2015

Films: Godzilla, Maleficent, The Grandmaster, Jupiter Ascending, Insurgent, Pan, Pixels
  • Utilizing techniques such as; painting, rotoscoping, tracking and keying.
  • Working under extreme deadlines to deliver the best quality on time.
  • Collaborating with other team members in production to create an efficient workflow.

QA Tester 
Volt Workforce Solutions / Activision 
July 2013 - November 2013

  • Worked on Call of Duty: Ghosts
  • Reported anomalies, technical errors, and verified fixes were implemented.

Stereo Compositor 
Legend 3D 
November 2012 - April 2013 

Films: Man of Steel, The Little Mermaid
  • Duties consisted of creating clean plates, tracking, rotoscoping, and painting.
Scripting Knowledge: 
Python, MEL, C++(beginner)

Software/Platforms: 
Autodesk Maya, Autodesk MotionBuilder, Nuke, Adobe Photoshop, Adobe After Effects, JIRA/DevTest, ZBrush, Unreal Engine, Unity, Microsoft Visual Studios, Microsoft Office 
Mac, Linux and Windows.

Education: 

Full Sail University of Florida (Graduated June 2012) Bachelor of Science Degree in Computer Animation
  • Courses covered a variety of topics including compositing, texture painting, multiple modeling styles, rigging, coding and animation.