Resume
Johanna Ramos
Pipeline Technical Director
Email | vertsmashing@gmail.com
Website | johanna-ramos.blogspot.com
A dedicated developer hoping to obtain a challenging position, allowing me to utilize my prior knowledge and skills, proving myself an asset to a team.
Skills:
- Researching and developing scripts to increase speed in pipeline development.
- Fix scenes/issues and resolve them in a timely matter
- Comp/Paint experience.
- Create rigs that meet animation expectations.
Experience:
Pipeline Technical Director
The Third Floor Inc.
May 2018 - Present
The Third Floor Inc.
May 2018 - Present
- Design, develop, test and maintain tools.
- Provide support and help with general problem-solving.
Associate Technical Director
Lucasfilm Animation
December 2016 - May 2018
- Troubleshoot assets and shots.
- Develop and maintain tools.
- Provide support and help with general problem-solving.
Asset Technical Director
Bardel Entertainment
June 2015 – December 2016
Shows: Dinotrux, Puss in Boots, All Hail King Julien, Mack and Moxy
- Troubleshoot technical issues for shading, lighting and animation.
- Develop and test python scripts.
- Maintain technical integrity of art assets through the entire production process.
Gener8 Digital Media Corp
February 2014 - June 2015
Films: Godzilla, Maleficent, The Grandmaster, Jupiter Ascending, Insurgent, Pan, Pixels
- Utilizing techniques such as; painting, rotoscoping, tracking and keying.
- Working under extreme deadlines to deliver the best quality on time.
- Collaborating with other team members in production to create an efficient workflow.
QA Tester
Volt Workforce Solutions / Activision
July 2013 - November 2013
Volt Workforce Solutions / Activision
July 2013 - November 2013
- Worked on Call of Duty: Ghosts
- Reported anomalies, technical errors, and verified fixes were implemented.
Stereo Compositor
Legend 3D
November 2012 - April 2013
Legend 3D
November 2012 - April 2013
Films: Man of Steel, The Little Mermaid
- Duties consisted of creating clean plates, tracking, rotoscoping, and painting.
Scripting Knowledge:
Python, MEL, C++(beginner)
Python, MEL, C++(beginner)
Software/Platforms:
Autodesk Maya, Autodesk MotionBuilder, Nuke, Adobe Photoshop, Adobe After Effects, JIRA/DevTest, ZBrush, Unreal Engine, Unity, Microsoft Visual Studios, Microsoft Office
Education:
Full Sail University of Florida (Graduated June 2012) Bachelor of Science Degree in Computer Animation
Autodesk Maya, Autodesk MotionBuilder, Nuke, Adobe Photoshop, Adobe After Effects, JIRA/DevTest, ZBrush, Unreal Engine, Unity, Microsoft Visual Studios, Microsoft Office
Mac, Linux and Windows.
Education:
Full Sail University of Florida (Graduated June 2012) Bachelor of Science Degree in Computer Animation
- Courses covered a variety of topics including compositing, texture painting, multiple modeling styles, rigging, coding and animation.